Nitrogen and such


nitrogen if you're not aware is a

custom random gen map generator it has a

highly customizable options and better

integration for custom prefabs for your

maps and it's very popular tool that a

lot of people are using nowadays and in

fact we are using that for a lot of our

own maps and playthroughs so we may

recognize that I have a nitrogen map

used for the Archer series which is

available for download on any of the

most recent episodes okay let's bring it

here to the nitrogen download page this

is on these seven days to die community

forums now this is opposed by damocles

and he'll show you basically these don't

want to step by steps on what this does

here's like the download it right here

and it also download for the combo pack

which has a large number number of

prefabs available for download and also

show some information on installing Java

now your first task here will be

download nitrogen now once you do that

install it and extract it into a like

hit location that you're comfortable

with now after doing so you will need to

install Java now this can be done right

here on Java's page again this link will

be in the description as well as the

nitrogen page and the option here you'll

need to download is the 64-bit version

that is required to run nitrogen which

is a 64-bit application it will not work

otherwise okay now once that has been

installed you have Java running you have

next-gen file ready to go this is

bringing you there now alright now here

is where I extracted the nitrogen world

generator here we can run nitrogen exe

and it will bring up the nitrogen

application now I started going through

fewer or view the settings here trying a

couple tutorial Maps and for the sake of

this tutorial I'm just going to use a 4k

it's a it's a lot quicker to generate

really in about a fraction of the time

that these seven days did I default

world generator will use now let's go

over what options we have here we have

anything ranging from 4k to 16 K as well

as a custom size always recommended

would be anything between 4 to 8 again

we're gonna run before right now just to

have some quicker turnaround times and

easier exploration now here's where you

would enter the custom app size if you

chose that option up here and here is

the output folder now this is just

linked to wherever you extracted

nitrogen and where all the prefab

members or all of the custom maps that

you create will appear here so it's a

quick little shortcut to click on it it

brings it right there another shortcut

here is the seven-day to devalue world

generator it's folder and that is

configured to the default directory for

your first seven days to die under steam

and that will bring you straight to

where you would install the map so it's

very handy this option here will tell

you whether want you want to overwrite

existing files if your map name is the

same or it can just cancel when not

empty I believe you've already generated

this map so I'm just gonna overwrite it

for this tutorial now the preview map

which that's actually very nice feature

will render render a preview of the map

with a lot of different color codes to

determine or to show you where

everything is placed to give you an idea

if this is the map that you wish to keep

well leave it for the default because it

is a extremely useful feature now there

is a lot of options here this will take

some exploring in your part and I won't

go into every single one in every

explicit detail namely because I

probably haven't even tried all of them

myself now a lot of the default options

will probably good for most people now

the landscape selection here will range

anything between completely flat to a

kind of a desert oasis so basically pick

anything that gives you a good feel of

what you're looking for under the go

over the balanced map has you know I

like having nothing that's too

dense with too many factors other and

pio ice or snow or whatever also let's

go with balance

now smoothing this will help smooth out

the map it does exactly what it says it

does a train isn't as rough you can

leave it default to have a more

immersive feel or you can smooth it out

if you just want to have a easier drive

across your landscape your flat land

style can range between flat and very

flat all hills again you know if you

were straight for this very first time

go with default that will give you a

baseline understanding of how this

generates the maps and then you can

tweak based on your taste now biomes

here's an important one now a natural

one will if I'm not mistaken just be you

know snow the desert and the forest and

maps you can also add in burned and

waistline which is by default excluded

I'm not mistaken I do leave them at it

in the burnt biome areas are small

patches here and there as you know

usually found in the forest biome and

wasteland is basically craters in

various parts of your map that would

emphasize a bomb explosion or something

that effect so you can I choose you know

more burn the waistline to have a lot

more of it only green only snow only

desert only burned or all the wasteland

if you're that kind of sadist

now border biome here's another

important option this will basically

choose how your map is edged around so

you can have an island you can choose

water forest desert you know wastelands

a good one I usually go either with

water and to have an island or wasteland

because if you see a bunch of waste line

to the distance you know for sure that's

gonna be in a radiated zone and you

don't go there again personal preference

now north south again you can choose to

have snow in the north so that there's a

desert in itself that's what feels most

natural to me and many others but you

can choose to disable that to have a

completely random or to have you know it

reverse now roads I this will basically

have a lot more vehicle drivability

between different locations you know go

with many or default I let going with

many just because I like roads I don't

like having the drive across various

landscapes and having more ability to

travel it does take a little longer to

generate but it only does it once so

once you've done it you know there we go

so that mean that matter of you row type

narrow default why just you know the

width the road I believe the default is

actually more narrow than I've seen in

normal random jet maps road condition

you'll see a lot of bumps and craters

and damage in the road you can choose

how badly you want those roads to be

damaged you know or you know over

overgrown with a lot of grass heavily

damaged with a lot of missing pieces and

debris small lakes big lakes you can

choose how many of those those types of

water water structures appear on the map

same with rivers you know a few many

cracks now these vicious cracks is the

only option here now this is it's

basically as if the world kind of opened

up in a small area so just you're just

driving along and also there's this big

you know crack in the world if you find

that interesting you leave that in I

don't care for it myself

pío I limits are sort of no Pio is in a

biome so you can choose to have no P

lies in burned and wasteland or just

have no limits I prefer no limits myself

player spawn is a useful option this

will choose whereabouts your players

going to spawn when when all of your

players particularly on a server will

first spawn near town far from town one

single spawn point which is great for

co-op so if you're playing with a friend

you want everyone to play together this

is what you don't want to choose and on

a random roof I have not tried this but

you can imagine why it's tagged as risky

because if you're spawned on a roof for

example at the hospital or one of the

large towers though there you're not

going to be alone when you spawn in

there so

if you like a fun risky start or maybe

some easy loot this may pier option to

try now here's the PIO I section now you

can choose how many traders to have I

like I like a lot of traders myself but

you can choose with the default which is

more balanced now it's probably usually

around well it's all depending on the

size of the map so this could range

between you know four or five traders on

a normal map or maybe up to like 10 or

12 on a larger map so again you can

choose how many of these you want a

trail location near town far from town

or completely random we have a cities

now cities are going to be your primary

hubs for POS you can choose what size or

how many of these to have weather lots

of lots lots of cities very few or just

kind of a balance to default and go with

that once we generate some maps you kind

of get a feel for how many's is just a

default and how many mores more how many

mores less City size if if you choose a

mega map or make a city not we've tried

this before you basically get enough P

wise in one city that you could probably

play through just that city and never

have leave now based on how many people

you're playing with or just your play

style or you know you just want to try

for fun you can go between a very scarce

amount of cities small cities or have

some super mega cities that have like

two or three and pretty much every day

every peel y again to your own taste

now towns are the smaller towns that

will have more kind of a rural based

builds you know you choose how many of

them and not what size same as city

farms

how many farms you get rednecks I

believe that's referring to

the Old West towns don't hold them right

back so those are I think those are

trailer parks if I'm not mistaken old

towns refer to the Old West towns out

back peel eyes single POS or small

groups in the in the countryside okay oh

yeah so those are the ones that are off

the distance out mountains a little

little little once of the distance like

cabins and whatnot extra car Lots if you

want them you can go as many car extra

car Lots as you want especially if

you're the kind of a gearhead that wants

all kinds of stuff to play with and

custom towns defined by zones and edited

prefab lists now this would imply that

you could set up your own zone in the

prefab list editor this is a more

advanced option I have not worked with

myself but if you want to design for

example a combination of pio ice that

suits a type of settlement or structure

or area that you want to Korea all your

own you can specify them in the prefab

list and you can choose how many of them

that you'd like to show up again it's an

advanced option I can look into it if

that's you know that's what you're

looking for now here are some advanced

options prefab lists we're going to work

with that it is pre-installed with a

combo pack 42 lists which is very

convenient you can create your own

custom list we're gonna stick with the

vanilla default and we're gonna edit

that ourselves you know height map again

I have not played much with this with

this controls like the the dips and

valleys of your map and how that's

generated and there we go other options

here generate new pies to be honest I'm

not 100%

consuption raishin after heightmap is on

here hi map is generated these are more

advanced options that probably more

meant for people that edit their own

maps and these are probably some debug

options more darkness falls owns again

it's kind of a kind of a nod towards the

darkest fall mod and their special

asylums are created within that and this

is an option to support it you can

actually have different scenarios no

peel wise whatsoever that's why I

couldn't imagine OCD world for debugging

unsure what that is I've actually been

curious to find out one day feel free to

try it alright now here's a slider to

control what type of landscape you're

going to have so you can flatten things

out make things a little more random and

you have more a lot more mountains a lot

more deserts rock in SEO it's up to you

how you want to do this I like a lot of

flatland I mean some mountain it's nice

you know this is all personal taste but

I like be able to travel around without

having to bump around too much I mean

the roads do help but this will make it

a lot a lot easier for you to get kind

of the right feel for the map you're

looking for alright so we've done a lot

of playing around with this now there's

one thing I like to do before we go

ahead and generate this world we are

going to edit the prefab a list now I'm

gonna pop there right now the prefab

list dot txt file this is found in the

resources folder actually let's go there

before we discuss that too much here we

go so you go into the resources folder

you're looking for the RER prefab list

text so we open that up let's go back

here and this is what controls all the

prefabs that are going to be Creator

inserted into your custom map now there

are instructions on how to add your own

Maps this is a CSV file format right

here and these are the types of zones

that you can use we can go to some

examples here

here's the one that comes by default

this is the name

the prefab this is the prefab file name

yeah zone it's gonna go into this if I'm

not mistaken is the O is the face North

rotation now this is basically what the

number that will go in there that'll

wrote how many rotations it takes for

your prefab to face North ieave all the

prefabs that we do actually this is a

list of the not a gamer gaming prefabs

that have already installed I've usually

North adjust all of our prefabs so

you'll see a 0 here second number it

will kind of go down this list here y

offset that basically refers to how deep

the POA goes into the ground for example

our connects coffee there's only one

block it goes down to the ground so that

level goes level flat for some that rln

deeper for example the asylum has a

basement there goes nine blocks deep the

idea I think has some craters a link

above sixty library has a basement of

eight as well as the lighthouse I guess

is eight is common number I use all

right

and now the XYZ this is the size the

width height and depth in a

three-dimensional space of what size

these prefabs are now you can see that

the insane asylum is quite large the sei

quite even larger and then you got the

libraries pretty small alright now we

also have the nitrogen zone now these

are the custom zones defined here under

placement types this if you go down this

list you can choose where you want your

prefab place an example of the canucks

coffee on one of them downtown

now there's extra flags you can add for

example unique there it is delimited by

semicolon so if you want to have a

prefab designated in multiple areas you

can choose to have it flight here

semicolon and then another zone now the

unique zone is a special marker to spawn

a py only once so I wanted only one

Isaiah I wanted only one library and

only one insane asylum depending on how

you want this prefab be placed into your

map I wanted many connects coffees you

know it's coffee shops who cares but for

all the other ones I wanted the

to be a unique experiences now after

we've done that but what free first next

thing we want to do is to actually

install the prefabs into seven days to

die so when for example when this map

attempts to generate and you start the

game it'll actually work now to download

our custom Pio eyes and that's actually

one of the topics of this is to go to a

link we're gonna have that's gonna bring

you to Nexus mods this is where that we

doubt meet a set of upload and set up

all of our custom prefabs and offer them

to the public if you go ahead and click

the download button this will go ahead

and download the NAG custom pew eyes and

base whatever version that we have at

the time at this time we have I believe

five prefabs including the insane asylum

Isaiah which is an Ikea spin-off

connects coffee which is kind of like a

Tim Horton's we have our first one which

is a library and then we have a

lighthouse which is based off of a movie

which I can't think of it at the top of

my head that's one where there's about

two families merged together there's a

bunch of kids but it was based off that

movie if you think of it congratulations

I just can't think of it right now

so once you download this file this will

down to where your location is that you

can go ahead and extract it I'm going to

take you and suck it here now I'm gonna

take you to where I have extracted it

here now the default download is

actually a mod if you just drop this

into the mod folder just like this and a

custom pio is this will integrate the

mods or the prefabs already into your

seven days to die and what I also did is

I can configure the random gen-xer to

create it so that when you create a

random gen map using the vanilla method

it'll actually ends the insert the PIO

is by default now this doesn't always

work with larger prefabs which is why

we've actually turned to nitrogen to

create our random Gen Maps for us but so

long as your prefabs are not extreme

exceeded by size I think anything over

100 by 100

to have problems such as our insane

asylum or the Isaiah it may not appear

on your map the other ones will show a

fine library lighthouse and the kind of

the coffee shop so if you just install

it as is you create a new map these will

actually show up and for the purpose of

this we're going to show you how to

manually install the prefabs so you'll

find your prefabs here they'll come with

about six different files and usually

the block files the thumbnail mesh file

which is how it appears the distance and

the configuration files we've actually

discussed this in a previous prefab

editor tutorial videos that we've shown

so you can grab all of these and copy

them never go back

here I actually have a shortcut in to a

prefab folder which is under your seven

days to die installation under the data

folder and lucke prefabs

I've already had them installed here

they are insane asylum the ICEA library

lighthouse they're all here now once

that's done that's been installed

we're going back to nitrogen and we're

gonna collect generate world now I'm

gonna go ahead and actually click that

right now you know I've already done it

so this will go through the process of

creating exporting it you'll notice it

goes quite fast a lot faster than the

default vanilla random world generator

okay just about done exporting the map

creating a custom preview and there we

go now that's done as took 19 seconds

not bad at all now the first thing

you'll want to check is the preview map

now I'm going to bring you back there

here and

go back to where I was going now this

will go into your nitrogen world

generator under output and we have our

tutorial map folder here now this is the

actual world that's been created for you

and all these and files that create that

world now there's a preview folder which

contains the image let's blow that up

free here okay now here's the map that

we just created you'll notice that we

have some large cities here are smaller

towns you see some of the random POS

they get placed in the mountains so and

these are the craters I was referring to

when it comes to placed in the wasteland

and I believe you can find zoom in here

yes I'm burnt patches right there now

before we dive too much into this map

there is a legend for this and I'm just

going to switch to there and now so we

go to the seven days to die forums where

this was placed you scroll on down and

keep scrolling you're gonna see there is

here we go here is the legend so you can

find traitors those are important here

you'll find the pink traders the city

center or blue areas and industrial so

we're gonna switch back to our map here

okay so look we're saying you see we can

see already that there was a trader here

on the edge of the map there's a trader

seems to be on the edge of major towns

which is great now the green is old

farmland

the blue is city centers these

industrial areas and these are car lots

and believe these are residential areas

and I think we have some farmland out

here so this all in all is not that bad

of a map if you find your something

doesn't go to your taste like there's

too much desert too much River or lakes

whatever you can reduce and increase

those as you wish alright now we've

actually created all map let's go ahead

and take a look at what we've created

now that we located the files that we've

created we need to copy this file and if

you actually go back to nitrogen we'll

do that here

and you click on where it says oh where

am I here

did you Jan if you click on where it

says open these seven days did I world

generation folder okay here in the world

generated folder this is where you can

put all of your maps

so we've copied it I'm just going to

paste it right into here okay it's all

pasted in now if we go back to you seven

days to die over here and then go into

the world editor will see that it

appears here now now this is actually a

good way I like to make sure that the

math is good is that the world editor

will give us already by default the

tools to examine the prefabs to float

around and take a good look at

everything that we've created we're

gonna wait for the map and load up all

right now here we aren't in the custom

map that we've created you zoom out here

we can actually toggle this up here to

show you kind of a different overlay and

what the maps gonna look like so you can

kind of pop around here and teleport

around just control right click to

different parts of the map to see what

that looks like so if you teleport far

away it's gonna take a little few

moments for everything to populate

inside so let's go I should go ahead and

take a look at one of the larger city

areas oh and we've already found one of

our custom prefabs right here this is

our library now here in the world editor

you will see the custom markers such as

the quest starters you'll see them all

around so yeah we found one of our

prefabs so that has definitely worked

let's see if we could see anything else

oh wow okay and we here we have the

Isaiah which is another one of our

custom builds pretty snazzy now let's

see if I could actually find our Asylum

let me take a quick look

all right you found actually another one

of her POS right here this is the

lighthouse they've created I thought I

recognized that from a distance and yes

it's also quest enabled all right I was

gonna keep looking as what makes your

hole for a prefab spawn I can take

another look for the asylum there's

usually pretty big so you should be able

to see it from a distance and it's

designated to be on the edge of the map

so I'm just another moment just try to

find it okay actually took some time

looking for the insane asylum it was not

even there so I think it is based on the

size of the map it's possible that the

that the inside of Salim just didn't get

make the cut so it doesn't include every

single Pio in every single zone it's all

based on random factors and it looks

like he just didn't get the cut at the

first tutorial map I created it actually

did include it and that was an 8k map so

this being a smaller map they're just

probably ran out of space and you know

got shaved off the end if it was

involved in a more frequently placed

zone that it possibly would have

appeared but it was an alone unique area

so it just didn't make the cut so that

again based on the size of map you

create it will affect what number of

appeal wise you get available in the map

all right the other thing I would like

to cover just before we close this off

and we're just about done if you go over

here a description of the custom prefabs

we've placed you'll find there are two

pre-typed all of the criteria to place

are in our maps you'll find the same

thing with a lot of other mod packs we

provide this as well and if you actually

go into the game editor you can actually

create you can get these numbers

yourself the rest you can kind of create

on your own to show you how to do that

if you're looking at a world that you

have not or if you're looking at a

prefab that you have not already have

lined for I can show you how to get the

information for this okay if you go into

the editing tools and into the level

prefab editor I'm going to go ahead and

select a prefab and I'll show you what I

find the values that you'll need to make

that entry

alright I have loaded our insane asylum

just for a demonstration so if you go in

here and you hit the escape menu you

look on the right hand side it will show

you the size you need in order to create

that entry so you have the I think the

width and this is the height and then

the depth of the prefab so like 130 by

77 that looks about right yeah 130 by 77

and we're 44 tall so those are the

numbers that you need to make that entry

into the into the prefab list in order

to have it place properly in the world

all right this is Benjy gnosis not a

gamer gaming want to thank you all for

watching if you have any additional

questions feel free to toss them into

the comments I will do my best to answer

them but the shakes you up and running

with nitrogen and any of our custom maps

thanks again for watching if you liked

what you saw here please consider liking

the video and subscribing if you have

not already catch you next time

Joe 


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